EventManager Codes
using UnityEngine.Events;
public static class EventManager
{
public static UnityEvent OnGameStart = new();
public static UnityEvent OnGameEnd = new();
public static UnityEvent OnLevelInitialize = new();
public static UnityEvent OnLevelStart = new();
public static UnityEvent OnLevelContine = new();
public static UnityEvent OnLevelFinish = new();
public static UnityEvent OnLevelSuccess = new();
public static UnityEvent OnLevelFail = new();
public static UnityEvent OnRestart = new();
}