CellSO Codes
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "WFC/CellSO")]
public class CellSO : ScriptableObject
{
public List modules = new List();
[HideInInspector] public Vector3 cellPos;
public bool isCollapsed = false;
[HideInInspector] public int entropy = 0;
public int Row { get; set; }
public int Column { get; set; }
private void OnDisable()
{
isCollapsed = false;
entropy = 0;
}
}