Beyzanur Özen

  • Home
  • Docs
  • See on GitHub

PIdleState Codes

  1. Doc
  2. See Repo

    using UnityEngine;

    public class PIdleState : PlayerStates
    {
        public override void EnterState(PlayerController fsm)
        {
            fsm.StopPlayer();
            fsm.OnPlayerIdle.Invoke();
            fsm.HandleInteract();
        }
    
        public override void UpdateState(PlayerController fsm)
        {
            if(fsm.executingPlayerState == ExecutingPlayerState.IDLE)
            {   
    
            }
            else
                ExitState(fsm);
        }
    
        public override void ExitState(PlayerController fsm)
        {
            if (fsm.executingPlayerState == ExecutingPlayerState.WALK)
                fsm.SwitchState(fsm.walkState);
            else if (fsm.executingPlayerState == ExecutingPlayerState.ATTACK)
                fsm.SwitchState(fsm.attackState);
            else if (fsm.executingPlayerState == ExecutingPlayerState.INTERACT)
                fsm.SwitchState(fsm.interactState);
            else if (fsm.executingPlayerState == ExecutingPlayerState.DIALOGUE)
                fsm.SwitchState(fsm.dialogueState);
            else if (fsm.executingPlayerState == ExecutingPlayerState.QUEST)
                fsm.SwitchState(fsm.questState);
            else if (fsm.executingPlayerState == ExecutingPlayerState.SHOP)
                fsm.SwitchState(fsm.shoppingState);
        }
    }
    
© Copyright iPortfolio
Designed by BootstrapMade